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Main Roadmap

Everything here is planned or under consideration. Vote to tell us what to prioritize, or add something we haven't thought of.

Backlog

97

Under consideration

Feature Request

Surface Lifts

Would be realistic to include surface/drag lifts such as Magic Carpets, Rope Tows, Pomas and T-bars

sexybeast691
Feature Request

Automatic Slope Signs

Automatically place slope signs along the edges of slopes as they are built, using the appropriate signage style for the country they are built.

Andreas Deboom
Feature Request

Intermediate Stations for Gondolas

The ability to build intermediate stations along a gondola line. This would allow gondolas to stop at and serve locations between the bottom and top stations, making it easier to connect different parts of the resort and create more realistic and efficient lift networks.

Andreas Deboom
Feature Request

Passes and memberships

Membership system : Recurring memberships rather than only tickets. Multi-resort passes : One pass across resorts you own. Club memberships : Bundle skiing, golf, racquet sports, spa, etc.

Samuel Lalonde
Feature Request

Ability to have lifts open every 30 minutes rather than an hour

Basically instead of being limited to 8-9-10-11-etc. you could open a lift at 8:30, 9:30 etc. Same for closing

Rad Ripper
Feature Request

Upper mountain snow melts slower

In real ski resorts, they are often able to keep the upper mountain open after the lower mountain has closed, so slowing the melting rate on the upper mountain would mean this could be done in game too

Felix Wilkinson
Feature Request

Snowmobile / Medical team

Having the trail patrol accessing injured skiers and if the injury is too big, the medical team at base camp can send snowmobiles to pickup the guest.

Mathieu Barsetti
Feature Request

Power & Water Usage for Lifts and Snowmaking

Give lifts and snowmaking equipment real utility costs — electricity draw for lifts (scaling with speed/capacity) and water draw for snow guns/cannons (scaling with output and the snow-machine tier). This ties infrastructure decisions to a resource budget instead of just cash: running more/bigger snowmaking on a cold, dry night has a real tradeoff, and running a full lift fleet at peak has a real power cost. Could pair with the planned snow machine tiers (higher-end machines using more water per hour) and open room for upgrades like grid connections, backup generators, or water reservoirs/pumping infrastructure.

Jesse Zigthor
Feature Request

Add 3s gondola

Instead of Tram being the final thing, maybe you could have a funitel (like the one at palisades tahoe) as well as a 3s (for example Peak2Peak whistler)

Rad Ripper
Feature Request

Water and waterbodies

Rivers : Real landscape constraints affecting development. Lakes : Recreational and planning features. Waterfalls : Scenic landscape assets with gameplay implications. Seasonal water levels : Rivers/lakes rise and fall through the year. Spring runoff : Snowmelt visibly changes waterways. Flood-prone land : Some inexpensive land carries development risk. Bridge planning : Water affects circulation and infrastructure placement. Frozen waterfalls : Transition into ice-climbing areas in winter. Frozen lakes/rivers : Potentially become winter-use spaces when conditions allow. Water availability : Potential connection between water availability and snowmaking.

Samuel Lalonde

Planned

7

Committed and queued

Feature Request

Summer Activities: Mountain Biking

Lift-served downhill mountain biking trails that reuse existing lift infrastructure during the off-season.

Jesse Zigthor
Feature Request

Terrain Parks

Rails, jumps, and halfpipes, plus the freestyle guests who come for them.

Jesse Zigthor
Feature Request

First-person skiing

Ski your own resort. Hop into first person, ride a lift up, and take a run down the trails you built, so you can feel how they ride instead of only watching guests do it.

Jesse Zigthor
Feature Request

Summer Activities: Hiking Trails

Open the mountain to guests during the off-season (May-October) with hiking trails, turning the currently guest-free off-season into a light secondary revenue stream.

Jesse Zigthor
Feature Request

Snow Machine Tiers — Basic to Endgame

Add a progression of snow-making equipment, from entry-level fan guns up through larger tower cannons to endgame high-efficiency systems that can make snow at warmer temperatures and higher volume (inspired by high-temp snowmaking hardware like Latitude90's). Later tiers would unlock as reputation/economy milestones are hit, giving players a reason to upgrade snowmaking infrastructure instead of just placing more of the same machine.

Jesse Zigthor
Feature Request

Summer Activities: Hosting Events

Host weddings, festivals, and concerts at lodges and base areas during the off-season.

Jesse Zigthor
Feature Request

Fictional Peaks

Invented mountains that no real-world elevation data could give us.

Jesse Zigthor

In Progress

5

Actively being built

Feature Request

Building & Lift Upgrades

Right now the only way to improve an old lift or building is to bulldoze it and start over. That's changing. Lifts: bubble shields for wind protection, heated seats, a loading carpet to speed up boarding, or converting a fixed-grip lift to detachable. All cheaper than a full rebuild. Buildings: same deal for restaurants, rest lodges, and the rest — bolt on more capacity or new amenities instead of tearing the whole thing down.

Jesse Zigthor
Feature Request

Roads & Parking

Access roads and parking lots as buildable infrastructure, with guests arriving by car.

Jesse Zigthor
Feature Request

Halfway Lifts

Allowing lifts to only allow skiers from above them to access. For instance, I have a lift that I have put halfway up the mountain to allow expert and intermediate skiers to get back to the top of the mountain more quickly, but there are also people walking from the base up to this lift as well, which isn’t realistic. Allowing lifts to only be accessed by someone “skiers in progress” I think would fix this issue.

jsquaaad
Feature Request

Gameplay Scenarios

Hand-authored starting situations with set objectives. A failing resort to turn around, a bad snow year, a fixed budget.

Jesse Zigthor
Feature Request

Start the game by placing a road, parking lots and town

I would love to start the game by placing a road on the map and bringing it in. Then building out a town. I really want to be able to build a place like Breckenridge, Telluride or Aspen. I feel like the game should start in the parking lots like at A-Basin and Palisades.

bebourdain

Done

18

Recently shipped

Feature Request

Paths between buildings

Lay down walking paths that connect your buildings - not roads, but the pedestrian routes guests actually use to get around the base area. Right now guests find their own way across open ground between lodges, huts, ticket offices and lift terminals. Paths would let you author those routes deliberately: shape where foot traffic flows, keep crowds off the snow you want to stay pristine, and make a base area read as a designed place rather than a scattering of buildings.

Jesse Zigthor
Feature Request

Snowboarders

Right now every guest on the mountain is on skis. One of them will even complain about it if you leave them standing around long enough. We want to fix that. Snowboarders would come in as their own guest type, with their own animations and their own lines down the hill. They'd also want different things from the resort than skiers do. A boarder is going to look for a park and a decent pipe, and won't care as much about a long groomed cruiser. Rough shape of the work: - Board rentals, and board stock in the pro shop - Riding animations and turn shapes that aren't just reskinned skiing - Terrain park pieces you can place and groom - Instructors who teach boarding, so ski school splits into two tracks No date on this one yet. It reaches into the guest sim, the animation set and the build menu all at once, so it's a chunk of work rather than a quick add. Vote it up if you want it sooner, and tell us in the comments which part matters most to you.

Jesse Zigthor
Feature Request

The Alps

High-alpine terrain and the village culture that comes with it.

Jesse Zigthor
Feature Request

Defining building and lift queues

Give the player control over where queue lines form at buildings and lift terminals. Queues are currently placed for you. Being able to define the line yourself - its path, its length, where it starts and how it folds - means you can route a busy lift queue away from a trail runout, keep a rental shop line from blocking a doorway, and lay out a base area that still works when the resort gets busy.

Jesse Zigthor
Feature Request

Player-Placed Ticket Office on Maps

When starting a new map, the ticket office should not spawn automatically on the mountain. Instead, the player should have to place the ticket office themselves before starting the resort. This gives way more freedom!

Andreas Deboom
Feature Request

A month ingame should be a bit longer

I think a month ingame should be around 5-7 ingame days. Makes it so there are more challenges during then ex early season in November. Then you could also have the lines slowly increase for a few days before christmas. I just think making a month 5-7 days ingame would be better overall.

Rad Ripper
Feature Request

Canada

Big interior powder and coastal ranges.

Jesse Zigthor
Feature Request

Multiple Groomers Needed

I’ve noticed during BETA gameplay, only one groomer will ever groom a path/trail causing some path/trails to never be completed in time for next day ops.

Dane
Feature Request

Australia & New Zealand

Southern-hemisphere peaks.

Jesse Zigthor
Feature Request

Groomers during the day

Some ski resorts have groomers during the day on runs if its a lot of powder or something. I think this would help on powder days where the guests are having trouble.

Rad Ripper