Water and waterbodies

Rivers : Real landscape constraints affecting development.

Lakes : Recreational and planning features.

Waterfalls : Scenic landscape assets with gameplay implications.

Seasonal water levels : Rivers/lakes rise and fall through the year.

Spring runoff : Snowmelt visibly changes waterways.

Flood-prone land : Some inexpensive land carries development risk.

Bridge planning : Water affects circulation and infrastructure placement.

Frozen waterfalls : Transition into ice-climbing areas in winter.

Frozen lakes/rivers : Potentially become winter-use spaces when conditions allow.

Water availability : Potential connection between water availability and snowmaking.

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Upvoters
Status

In Review

Board
πŸ’‘

Feature Request

Date

About 2 hours ago

Author

Samuel Lalonde

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