Water and waterbodies
Rivers : Real landscape constraints affecting development.
Lakes : Recreational and planning features.
Waterfalls : Scenic landscape assets with gameplay implications.
Seasonal water levels : Rivers/lakes rise and fall through the year.
Spring runoff : Snowmelt visibly changes waterways.
Flood-prone land : Some inexpensive land carries development risk.
Bridge planning : Water affects circulation and infrastructure placement.
Frozen waterfalls : Transition into ice-climbing areas in winter.
Frozen lakes/rivers : Potentially become winter-use spaces when conditions allow.
Water availability : Potential connection between water availability and snowmaking.
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