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Urban development and ski town/village(s)

Pedestrian plazas — Design walkable public spaces between hotels, retail and amenities.

Medium-density housing : Condos, apartments and townhouses.

Real-estate development : Develop and sell/operate resort properties.

Employee housing : Balance valuable tourist real estate against accommodation for staff.

Property values : Amenities, views and resort reputation influence surrounding land values.

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Comments2

  • Craig A

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    Sep 20

    This could have a lot of potential depending on what way you wanted to take it. Living in a small ski town where the mountain ownership changed from private family to a large company that rhymes with “Pale” I think the interactions and tensions and synergies between what you do control as the resort owners and the things you don’t directly control but have influence on and are influenced by could make for a really interesting element… the traffic, the local economy, the nearby mom n pop businesses, transit… dont forget the local politics surrounding second-home owners and short-term rentals….. or could turn out to be terribly complicated annoying boring gameplay.

    Theres enough there though that I wouldnt want implementing it to distract from sharpening and polishing the depth of the core ski resort simulation… could see it as its own expansion..

  • moltencrystal

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    Sep 12

    This could be themed by region - e.g. Add/lower costs for Chalets/Huts in regions where they are common, or vice-versa